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Go to Microsoft Update Catalog and download the tool that corresponds to the version of Windows that's running on your computer. For more information about how to find the version of Windows that you installed, see Find out if your computer is running the 32-bit or 64-bit version of Windows.
SetupDiag works by examining Windows Setup log files. It attempts to parse these log files to determine the root cause of a failure to update or upgrade the computer to Windows 10. SetupDiag can be run on the computer that failed to update, or you can export logs from the computer to another location and run SetupDiag in offline mode.
During the upgrade process, Windows Setup will extract all its sources files to the %SystemDrive%$Windows.bt\\Sources directory. With Windows 10, version 2004 and later, setupdiag.exe is also installed to this directory. If there's an issue with the upgrade, SetupDiag will automatically run to determine the cause of the failure.
In the following example, SetupDiag is run in online mode (this mode is the default). It will know where to look for logs on the current (failing) system, so there's no need to gather logs ahead of time. A custom location for results is specified.
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To resolve this issue, install the most recent cumulative security update for Internet Explorer. To do this, go to Microsoft Update.For technical information about the most recent cumulative security update for Internet Explorer, go to the following Microsoft website:
This update was first included in security update 2909921.For more information about security update 2909921, click the following article number to view the article in the Microsoft Knowledge Base:
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As of last night, dedicated server on windows could not start up, with 8 of the following mods on our list failing a download check from the steam workshop. see attached for full list. This is happening on two separate servers. been trying a couple times since, including an hour ago.
I posted a new update to this thread, when I was having the same problem but the workaround no longer seems to be working for me and others. I mention it because I've also posted some information that might clarify some things for you all in testing and explain potential differences in how we are hosting our server vs how you all are doing so, which could be the missing link on why you're struggling to reproduce this.
Again as 2022-10-07... downloaded the DS from steam, copy all file from the SpaceEngineersDedicatedServer to DedicatedServer64, still have the issue mods wont download say failed at 2/3 of them restart and redo all the same thing again.
After it updated and validated successfully, then when I tried to launch my old server I had, it failed to update and launch with mods. I've seen this before and last time, the DLL swap fix mentioned above was exactly what I needed to bypass the issue. Though as of this time, by replacing the appropriate DLL files mentioned above in the C:\\steamcmd\\steamapps\\common\\SpaceEngineersDedicatedServer\\DedicatedServer64 directory has not worked for me this time.
This time I tried to make a new server instance and to only add a single mod to it: =758597413 -- I tried adding this single mod, which is a dependency for several other mods. I figured if I could get anything to load, it would be this. It also would not connect to the Steam Workshop and download the mod for the server, and just failed out like my previous established world's attempt at launching.
Finally, here is the console output from the dedicated server after it failed to run with mods. It did work successfully with a fresh instance without any mods, also of note. But anyway - output was as follows for the failed mod attempt:
Finally, I went and found the workshop.log file and it was saying that it failed due to an access denied event. There was a lot of log events, but here is one of the failures from when I tried with mods.
I hope this information has been enough. To summarize, dedicated server was installed via steamcmd with anonymous login and validated through the steamcmd utility. Hosting like this in the past has worked for our standalone dedicated server, not started through the actual game itself.
Tried a non-modded world after mods failed, that worked. After that worked, I then tried to replace the DLL's as mentioned in several of the posts above in the correct directory and even the root directory for good measure, which did not work. I then installed Steam client, but did not log into it due to shared nature of the machine, and then finally tried to run a new instance with just one mod and a few mods, trying different mods. Nothing was working, there was no connection and updating, and logs seem to indicate that there was an access denied event from the steam workshop to do so.
With the release of RHEL 6 the kernel debuginfo packages are no longer provided via the Red Hat public FTP site. They have instead moved to Red Hat Network (RHN) classic or Red Hat Satellite for download. 59ce067264